![]() ? (SHIELD): This power up adds a projectile-blocking shield to the front of the Vic Viper. In most Gradius games, up to four Options can be obtained. ![]() All attack power ups possessed by Vic Viper are also possessed by each Option. Furthermore, Options are invulnerable, making them additionally useful in certain situations. OPTION: Options are glowing elliptical entities that mimic the movement and attacks of the Vic Viper, resulting in greatly increased attack capability. If Double is chosen while Laser is being used, Laser will be lost. The Vic Viper cannot have Laser and Double at the same time. The laser weapon does substantially more damage than the standard gun, and can be controlled to a certain extent while it is being fired by moving the Vic Viper vertically this can be used to quickly destroy a group of enemies. LASER: This power up changes the standard gun into a laser weapon that fires to the right. If Laser is chosen while Double is being used, Double will be lost. ![]() The Vic Viper cannot have Double and Laser at the same time. In later Gradius games, it may fire in a different direction depending on a choice made by the player before the game starts. In the original Gradius, this second gun fires at a 45 degree angle up and to the right. Most Gradius "missile" weapons are a variation on this concept.ĭOUBLE: This power up adds a second projectile weapon identical in power and firing rate to the standard gun. In the original Gradius, the weapon is a missile that fires downward and to the right, travelling along the ground. Arcade versions of Gradius games usually have a separate button for firing this projectile, while home console and computer versions usually use the same button for both this and the primary projectile weapon. MISSILE: This power up adds a secondary projectile weapon. This power up may be triggered multiple times to achieve greater speed, but there is a danger in increasing the speed too much, resulting in a lack of precise control needed to avoid collision with terrain or enemy characters. SPEED UP: This power up increases the speed of the Vic Viper's movement usually needed at the beginning of the game or when restarting an area after the Vic Viper has been destroyed, because the initial speed of the Vic Viper is much too slow to comfortably avoid enemy attacks. | SPEED UP | MISSILE | DOUBLE | LASER | OPTION | ? |Īlmost all power ups in the Gradius series are based on one of these. In the original Gradius, this menu looks somewhat like the following: When the desired power up is highlighted, the player can obtain it by pressing the power up button, returning the menu to its initial state in which no power up is highlighted. The effect of this power up item is to advance the currently selected item in a power up menu that appears at the bottom of the screen. The power up system in Gradius is one of its unique points while most arcade action games utilize distinct power up items that each correspond to a specific effect on the player character, Gradius has a single power up item. This level of capability is generally insufficient for fighting enemies, but the Vic Viper can gain greater capabilities by collecting and using power up items. When gameplay begins, the Vic Viper can only move and fire a relatively weak gun directly to the right. Each level usually has a distinct visual theme. If the player is successful in destroying the boss character, play continues at the beginning of the next level. Movement in each environment progresses from left to right until the end of the level is reached, at which point the player must challenge a boss character. The games are level-oriented the game world in each Gradius game is made up of several contiguous environments that are distinct from one another. The player controls a spaceship called the Vic Viper, with the goal of destroying enemies while avoiding their attacks. Gradius is a series of horizontally-scrolling arcade video games developed by Konami.
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